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Q: I modified something in the config file and ran the make script, but nothing change. Did I do something wrong? A: Make sure you're using AdvanceMap 1. However, had you followed the suggested instructions in the documentation, this wouldn't be an issue for you. Q: Patch? A: No official patch will be provided. That defeats the purpose of this engine. Additonally users of any patch made would be at the liberty of the pre-defined customization options and wouldn't get to choose anything for themselves.
Q: How can use a specific feature from the engine without installing the whole thing? A: Figure out how to extract it yourself. However, most likely the feature is interconnected with other features and will be a pain to pull out.
The engine was designed for maximum compatability with hacks in progress, so if it doesn't work for you, your hack may just be too far along. Q: What game editors should I use with this engine? A: Ideally, if you use both this and the Dynamic Pokemon Expansion , you won't need any. Any data can be edited directly by modifying the files in the engines. Q: I don't know how to code. How do I customize the engine for my game? A: There is a section in the documentation that explains various C syntax to allow you to edit pretty much anything in the engine.
The documentation also explains how to 'ignore' specific moves, abilities, and items so you don't have to mess with any of the generated tables. Beyond that, you will need to follow some C coding tutorials eg.
Where are they? Q: I opened my game in G3T but the ability names are all messed up. A: No, you didn't do anything wrong. The length of the ability names are expanded as part of the engine. If you compile after doing this, you'll receive several warnings stating that certain strings have been truncated.
Modify all of these mentioned ability names and reduce their length to fit within the new twelve character limit. A full list of bugs can be found here Bug reporting options: Reply to this thread Reach out to Skeli or ghoulslash directly discord or pokecommunity Open an issue on github Comment in Pokemon Unbound's Discord server in the cfru channel In general, please try to be respectful of the developers and the resource.
This requires effort from the user, and will inevitably cause frustation among new users. We are a lot more receptive to helping you if you are willing to learn. Recommended Add-Ons. See documentation for full list. Pokeemerald Works. Respond Ignore User Report. Seen October 13th, Age Pinned, because if any thread deserves it, this one does.
I've been following this project since skeli brought it up on Discord and I'm so excited that its in a release state now. JPAN's engine was great back in , but looking at this shows just how far everything has come in the past ten years. Lance Koijer 2. Oh, this is great! So if I were to implement this in an existing hack, how would I know if it's incompatible? Would there be an error of some sort or would I just have to find out through testing?
Also, when it comes to hack compatibility, is there any conflict with hacks that used other rom bases like MrDollSteak's, or already implemented features like class based pokeballs? I'm assuming you can just choose not to implement features already implemented, but hopefully there's no conflict of some kind because of them.
I've come to realize that years of self-taught experience amounted to significantly less than I initially thought, but with the support of some great tutorials, friends, and fellow community members, I've become half decent by now.
I'm no expert, I still have a long way to go, and I don't plan on stopping any time soon. I've shelved some projects and reduced the scope of others now that I have a more grounded view of what I can reasonably accomplish.
One project I certainly won't give up on is improving gen 3's multiplayer. Something I did accomplish was making a full short game in 30 days. Check it out here if you want: Naillevaihcam. Explains how to find copyright holders and get permission to use different copyrighted works.
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