Download google play library onto android phone






















No matter where you make a purchase, as long as it's using your Google account, it'll be available on any device running the Google Play app. In a browser, navigate to the Google Play site. Sign into your Google account if needed. If you don't already have a payment method configured, click "Add payment method. Follow the instructions to add a credit card or other payment method to your account.

After you have set up a payment method, you can buy or rent content on the Google Play site :. In a browser, navigate back to the Google Play site. Browse or search for the content you want and then make a purchase. The content will be available on your iPhone within moments. For you. Hit the back button to return to your installation. If you downloaded it on your device then it will be on your SD card in the Downloads folder.

Once you find the APK, click on it. There may be a box that pops up depending on the apps you have installed on your device asking which app you want to use. Hey you did it! Wait, there is still one more step!

Step 5: Disable Unknown Sources Leaving the Unknown Sources box checked is a major security hole that can cause problems down the road. Pre-Android Oreo: Go back into your device settings.

Go back into the Security settings, Privacy settings, or Application settings wherever you found it last time. Uncheck the box. This will prevent everything except the Play Store from installing apps. You can always re-check the box later if you need to do this again. Android Oreo and later: Head into the device settings and then tap on the Apps option. Scroll and find the app you used to install the Play Store. Additionally, a BillingResult contains a debug message , which is useful during development to diagnose errors.

The first step to integrate with Google Play's billing system is to add the library to your app and initialize a connection. Add the Google Play Billing Library dependency to your app's build. To include these extensions in your project, add the following dependency to your app's build.

BillingClient is the main interface for communication between the Google Play Billing Library and the rest of your app. BillingClient provides convenience methods, both synchronous and asynchronous, for many common billing operations.

It's strongly recommended that you have one active BillingClient connection open at one time to avoid multiple PurchasesUpdatedListener callbacks for a single event.

To create a BillingClient , use newBuilder. You can pass any context to newBuilder , and BillingClient uses it to get an application context. That means you don't need to worry about memory leaks.

To receive updates on purchases, you must also call setListener , passing a reference to a PurchasesUpdatedListener. This listener receives updates for all purchases in your app. After you have created a BillingClient , you need to establish a connection to Google Play.

To connect to Google Play, call startConnection. You must also implement retry logic to handle lost connections to Google Play. To implement retry logic, override the onBillingServiceDisconnected callback method, and make sure that the BillingClient calls the startConnection method to reconnect to Google Play before making further requests.

The following example demonstrates how to start a connection and test that it's ready to use:. After you have established a connection to Google Play, you are ready to query for your available products and display them to your users.

Querying for SKU details is an important step before displaying your products to your users, as it returns localized product information.

For subscriptions, ensure your product display follows all Play policies. The SkuType can be either SkuType. SUBS for subscriptions. To handle the result of the asynchronous operation, you must also specify a listener which implements the SkuDetailsResponseListener interface. You can then override onSkuDetailsResponse , which notifies the listener when the query finishes, as shown in the following example:.

You can then call a variety of methods on each SkuDetails object in the list to view relevant information about an in-app product, such as its price or description. To view the available product detail information, see the list of methods in the SkuDetails class. Before offering an item for sale, check that the user does not already own the item.

If the user has a consumable that is still in their item library, they must consume the item before they can buy it again. To start a purchase request from your app, call the launchBillingFlow method from your app's main thread. Builder class. The launchBillingFlow method returns one of several response codes listed in BillingClient.

Be sure to check this result to ensure there were no errors launching the purchase flow. On a successful call to launchBillingFlow , the system displays the Google Play purchase screen. Figure 1 shows a purchase screen for a subscription:.

Next you need to download these files. Now tap to install each one in order. You'll now have the Play Store on your device so you can sign in using your Google account and install apps. Learn more Home Apps App news Google app news. Why you can trust Pocket-lint.

Writing by Dan Grabham. Originally published on 26 February Recommended for you.



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